Ongoing Legacy
get used to this screen, since it's like 40% of the fucking game. |
MGS2 is... not that great, especially when compared to the rest of the series. It's a bit of a mess, both in terms of the game, and the twisted, convoluted tale that it weaves.
For Your Ears Only
Snake appears in the opening, to bait-and-switch players in the worst way possible. |
You do play as Snake, for the first two or so hours, during which time you'll infiltrate a US Navy ship, gather data, have a quick boss fight, then everything goes to hell and you're assumed dead. Enter again two years later as Raiden, a mercenary hired to infiltrate an environmental cleaning facility known as Big Shell and free several hostages being held captive aboard. Along the way you'll have to battle an army of Russian special forces and a group of elite super soldiers known as Dead Cell, being led by the mysterious Revolver Ocelot.
If that all sounds eerily familiar that's because it's sort of supposed to. I won't really go into it, but there are some really, really big and hard to comprehend ideas tossed around in this game, probably more than should be put in a video game. It delves into the ideas of social constructs, virtual reality, and the nature of biology and technology in the 21st century.
It's goddamn weird, and really hard to pay attention to.
I complained that MGS used cut scenes to often, but I whole-heartily resend that accusation in the face of MGS2. Good God in heaven are there ever a lot of cut scenes in this game, especially at the end. The finally is a 30 minute movie, followed by a five minute fight, followed by a 15 minute movie. I got so bored during this I made lunch and cleaned my apartment a little, just to do something. Worse, much of that conversation is via the dreaded radio, meaning absolutely nothing was happening on screen.
It's not that the plot of MGS2 is bad, in fact it's amazingly layered and complex, greatly surpassing most other games on the PS2 and most games to come after it. But it's so fucking boring and hard to watch when you're not engaged at all. For whatever reason most interactions with people end in you talking to them via radio, even if you're literally a foot away. I suspect that's because the cut scenes were nothing short of taxing on the PS2, but it's really boring and takes me right out of the game.
Compounding this problem is the new main character of Raiden. Raiden is nowhere near as likeable as Snake was. He doesn't look like a good soldier, and he doesn't have the chops to be a great main character. He's a pretty boy and his emotions constantly bog him down. Snake was a cold, hard badass, and Raiden isn't.
Stealth Tactics
There's now a host of non-violent interaction options for dealing with guards. |
The problem is that the game doesn't always play nice with itself. The camera is still locked, meaning that you have to hope you can see what you're doing. It wasn't much of an issue, but there were parts where I found the camera angle to be a hindrance. To further compound this is that you don't have a map for every area this time. You need to log into a computer node to get a map, meaning that you enter every area blind as a bat. That wouldn't be so bad if it wasn't for enemies.
Guards in MGS2 don't fuck around, at all. If you're discovered you'll probably die, because they'll send endless waves of soldiers at you. Seriously, and avoiding them is damn near impossible at times. There's not good places to hide in Big Shell, and a minor mistake can turn into a twenty minute running battle as you pray they'll leave you alone. Combat is better, but enemies are now much harder to take down and it's just not an enjoyable experience.
Sea Worthy
Raiden plays exactly like Snake, except he's incredibly annoying. |
Character models specifically look great, with expressive faces during cut scenes. They might not have aged perfectly, looking like they're made of plastic now, but for the time these were amazing. I haven't seen characters this good looking on any other PS2 title, save MGS3.
Sound is equally great. Voice acting is an unparalleled level of awesome, and each of the characters is distinct and memorable. David Hayter shows up once again, along with Quinton Flynn as Raiden, Phil LaMarr as the mysterious Vamp, Jeniffer Hale as computer whizz Emma Emerich, and Maura Gale as the mercenary Fortune. Everyone in the cast is great, even when the stuff they're reading doesn't actually make much sense.
New Beginning
Bosses remain memorable and exciting. |
I don't think MGS 2 a bad game, per-say, but were someone to ask me I don't think I'd recommend actually playing it. If you're just here for the story then read it online, or watch someone else's playthrough, one of which I've linked to at the bottom of this article. It's a convoluted game that tries to do to much within it's own space.
That's it for MGS2, thank god. Next up: I go back in time and revisit a cold-war classic.
All screenshots taken from:
https://www.youtube.com/watch?v=ZKbYxc_s0_g
No comments:
Post a Comment