Showing posts with label Africa. Show all posts
Showing posts with label Africa. Show all posts

Friday, January 9, 2015

Looking at: Far Cry 2

http://www.pcgamesarchive.com/archive/f/far-cry-2/wallpapers/far-cry-2-4.jpg

Big Game Hunter.


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Rocket launchers are rare, but incredibly useful.

It's midday on the plains of an unnamed central African country. I'm on a hill overlooking a small guard post. I spot my objective, a box of medical supplies that I need to keep me alive. I check my equipment:
My trust .45 hangun, two mags of ammo.
My 1903 Springfield rifle, half rusted, about 12 rounds left.
My RPG7, one rocket.

I look at the map one more time and try a headcount of the mercenaries in the camp. I count three, but know from experience there's likely six or seven. I take a breath, sight down my first target, and open fire.

Moments later I emerge, bruised, bloody, but victorious. My rifle broke after a few shots, so I had to resort to my handgun. I snagged an AK47 off one unfortunate soul and had just enough ammo to put down the last remaining merc. I got winged more then a few times, and once had to stop to yank a stray bullet out of my leg with my pliers. There is no time for pain here.

I grab the meds from the cabinet, inject myself with some life saving drugs, and pull out my map. My objective is still several kilometers away, and I'll be doing this dance at least two more times before my mission is through.

You can only push a man so far...


http://gamezilla.komputerswiat.pl/media/2012/342/1194066/far-cry-2-mapa1.jpg

Rather than a static mini-map, you'll need to actually pull out a map to navigate around.

I've already spoken about the Far Cry series as a whole before, but the second game deserves particular attention. It's an odd game, flying in the face of other shooters and it's own offspring. It's a game that's worth examining and talking about, even seven years after it's release.

The setup for FC2's story is simple: you are a mercenary hired to enter a central African nation and assassinate an arms dealer known as The Jackal. He's a known sociopath that's been selling guns dirt cheap to the two major factions. You enter the country, faint, and are awoken by the Jackal lecturing you on how much you suck and how he can't be killed. Civil war erupts and, seeing as you have no other option, you decide to lend your services to the factions in exchange for information on Jackal's whereabouts.

What follows is a series of almost completely unconnected fetch or assassinate missions that see you trekking back and forth through the country, engaging in brief but violent gunfights with the local mercenary population. You'll take down targets, earn diamonds, buy equipment, rinse and repeat for ~15-20 hours.

The Big Suck


http://www.rockpapershotgun.com/images/14/nov/FarCry2_4.jpg

Always make sure you have a friend on hand to save you in a firefight.

By today's standards, FC2 is somewhat antiquated. While not technically true, FC2 is widely considered the first open-world shooter, and as such it had quite a few stumbles. Most notoriously is the respawning enemy checkpoints, like the one mentioned at the beginning of this article.  These are littered throughout the world, often at road intersections or strategic hard-points, and most of the time they can't be easily avoided. This might not be an issue, since most checkpoints have less then ten enemies and always contain useful supplies, but they respawn so fast that it feels like you never make any difference. Occasionally you'll clear a checkpoint, finish a mission, and comeback to see the checkpoint manned again, despite the corpses of it's former inhabitants still lying around.

The other big complaint is Malaria. You start the game with it and it comes back several times. It's a shitty disease, sure, but here it's an incredible annoyance. When it flairs up you won't be able to see very well, you can't jump or sprint, and you'll need to pop some pills. That means taking your finger off the trigger and staying exposed for a few seconds. Worse is that you only get pills a few at a time, and when you run out you'll need to finish a mission to get some more. It can't be cured, and actually gets worse as the game wears on, making it a constant annoyance.

Let's talk about the guns too. Like I mentioned in my story, my sniper rifle broke after use, forcing me to resort to my side arm. That's not an uncommon occurrence. The weapons of Africa are terrible, jamming all the time and occasionally just flat-out breaking. Weapons bought from the friendly arms dealer are ok for a while, but will slowly degrade. Weapons picked up out in the field, however, start shitty and only go downhill from there. You'll find yourself aiming at an enemy's head, only to pull the trigger and have nothing happen.

Slapping You Around.

Here's the thing about all of this, is that they're there to reinforce the story and atmosphere. Africa is a shitty place at the best of times, but war-torn Africa is a whole new level of hell that's impossible to quantify. That's what FC2 is trying to convey to you, that life is pain, everything is terrible, and people suck. FC2 doesn't have a great story, but it does have a great way of telling that story.


Life is brutal short, and this is constantly shoved at you time and time again. There aren't any doctors in Africa, so you'll find yourself improvising, yanking bullets out with pliers, twigs, or even your teeth. If you have the stomach, here's all of the possible healing animations:



If you wince in pain from that, don't worry, that's normal. That's how your supposed to feel. You leave a trail of bodies in your wake, but every fight take a small piece of you with it. Life is pain.

Here's most of the guns of FC2 jamming. Try watching and not getting annoyed:


Infuriating isn't it? In that video it doesn't show any firefights, but imagine that happening with bullets flying past your head. That's life in Africa. Dirty, grime, and dust getting into your guns and turning even the most rugged of weapons into scrap heaps. Everything is terrible.

There's a complete sense of moral greynes pervasive throughout FC2. No one is a hero here, not even your player character. At the start of the game you get to choose from a small roster, it's a completely arbitrary choice with no effect on the gameplay. But none of your choices are particularly good, ranging from professional mercenaries, to AWOL soldiers, to smugglers and known criminals. This extends to the cast of characters you meet, from the selection of buddies that'll give you side quests and save your life in combat, to the various faction representatives that give you missions. People suck.

Day of the Jackal.


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Firefights are brutal and explosive.

Graphically, FC2 doesn't quiet hold up. When it came out in 2008 it was at the top of it's game, especially the PC version. In the face of more modern shooters like Metro Last Light, ARMA3 or even COD: AW it just looks dated and muddy. It's not a bad looking game, and it certainly has a great atmosphere to it, but it's a relic by today's standards and just can't hold a candle any more.

Where it fails graphically, it makes up with innovation. There are a staggering amount of first person animations in FC2, as evidenced in the videos above. Everything you do in FC2 feels real, from reloading and interacting with your weapons, to just opening a door or getting into a vehicle. This really helps to sell the immersion.

Even more innovative is they way FC2 handles it's world. There are things FC2 does that I have yet to see any other shooter do as well. Take, for instance, the time of day. Most games have it so that stealth is easier at night since you have the cover of darkness. In FC2 the AI's awareness changes based on the time, so during high noon they can see for a mile, but are usually distracted grabbing a drink or sitting in the shade. At night, they can't see anything, but because of this they're more alert and respond quicker to loud noises. Planning an assault also means picking the time of day, what weapons to bring, and how you're going to approach the situation.

The biggest selling feature of FC2's world is it's fire propagation system. Africa is a dry place, and as such fires can rage uncontrollably, burning down entire fields in the blink of an eye. Set fire to an enemy position to flush them out, or cajole them into a killing field. It's unfortunate that the fires end at arbitrary lenghts, mostly to stop you from burning down the country with one Molotov, but it's fun to play around with regardless.

Far Cry 2 isn't a game for everyone,and certainly not for fans of it's own sequels. It's a hard, ruthless game that challenges you and never plays fair. I hesitate to call it the shooter equivalent to Dark Souls, but there's no denying the difficulty of this game. It's a shooter for people who are tired of being the supersoldier, tired of instantly winning and being told "good job". It's the anti-shooter, making you hurt for your prize and spitting on you when you win. It's an odd relic of the past, and a truly one of a kind experience.




Thursday, November 13, 2014

Looking at: the Far Cry series

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The ultimate shooter package?


Far Cry has always been one of my favorite shooter series, up there with STALKER, Half Life, and Doom. Each game in the series is something new and different, and they're all really damn fun to play. Far Cry 4 is coming out in just a few short days, so in anticipation of it here are my thoughts on the series, going through game by game.

Disclaimer: I won't be talking about the console spinoffs of the original game, just the main three games and Blood Dragon. None of the spinoffs are particularly that good anyway.

Far Cry

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A Far Cry from other shooters.

2004 was a pretty good year for PC shooters. We got Unreal 2004, Doom 3, Half Life 2, and Far Cry. If it wasn't for Half Life 2, there is no doubt in my mind that Far Cry would've been the best shooter that year. It was an interesting and ambitious game that certainly drew a lot of attention away from the other shooters.

Unlike every other shooter, Far Cry was all about openness. You weren't confined to tight quarters, but rather given huge, open maps with a variety of different ways to reach your objective. Coupled with that was some truly impressive AI for the time, with enemies that could communicate with each other.

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One of the first things you see, setting the tone for much of the game.


In terms of... well, everything Far Cry 2 was a love letter to cheesey, over the top 80's action flicks. You play as Jack Carver, former marine now running a Caribbean tour for reporter Val Cortez. When Carver's ship is blown up, and Val is captured, he finds himself surrounded by evil mercenaries and crazy scientists that all need a good killing.

It's a dumb, fun yarn with almost no plot development worth noting. Where it really fails is in the last quarter or so when the island is over run with alien mutants, turning the game into a really crappy sci-fi shooter. It's fun, and the idea of an open world shooter certainly caught enough attention that a sequel was inevitable.


Far Cry 2

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Blood, Guns, and Malaria.

If Far Cry was an 80's action flick, Far Cry 2 was a Gulf War documentary. Gone were the lush Caribbean islands, replaced by the arid deserts and muggy rain forests of central Africa. Gone was the good guy/bad guy dynamic, replaced with fifty shades of moral grey. Gone was the curated experience and focused plot, replaced with a truly open world and a series of barely connected missions.

Far Cry 2 set the standard for the series, in that every iteration of a Far Cry game should have nothing to do with the previous. There are no references to Far Cry, outside of fan speculation. This is a completely different game, and it kind of hates itself.

Rather then an actual character, you play as a mostly faceless and nameless mercenary, sent into an unnamed central African country to hunt down an arms dealer known as The Jackal. Jackal's been arming both sides of a brewing conflict, and sure enough the civil war breaks out within hours of your arrival.

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Far Cry 2 features a realistic fire propagation system, allowing you to set things ablaze.


You're not a hero this time around, for a few reasons. First of all, you're barely alive, with Malaria slowly eating away at you. Second, you're a mercenary, only working for the money. Third, you suck at your job, since the Jackal tracks you down first and threatens you if you follow him. Trapped in a shithole with no way home you decide to sign up with both sides of the war and try and make a living, all while staying alive.

Unlike Far Cry, the map is actually open this time. There are two locations, North and South, and they're both massive. You'll travel through fields of grass, dense jungles, and arid deserts in your hunt for the Jackal, and the world is visually impressive overall.

Where Far Cry 2 really fails is in it's balance. It's brutally unfair at times, with weapons jamming, and the constant need to pop Malaria pills to stay alive. Enemies respawn mere moments after clearing a camp, and new weapons take a long time to acquire. This isn't always a fun shooter, but it is immersive.

That's really the selling point of Far Cry 2, it's immersion. All of the negative points, bleed into this, and you'll truly feel like your in an African country. Weapons jam because they're old and warn. You're slowly dying of Malaria, whether or not your in a gunfight. I strongly suggest playing Far Cry 2 on the highest difficulty setting to really get into the game.

Far Cry 3

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A return to form, and a new way forward.


Far Cry 3 was something of a return to form from Far Cry 2, while also an attempt to remedy it. It's a sleeker, smoother game, and still stands as one of my all time favorite shooters.

You're back in the tropics this time around. As Jason Brody you find yourself in the Rook Islands, down near Thailand. A botched skydiving trip brought you here, and the heavily armed pirates that kidnapped you and your friends are keeping you here. You'll have to fight your way off the island, slowly rescuing your friends and truly putting yourself to the test as you face off against the insane Vaas and cruel Hoyte.

Far Cry 3 plays like a best-of compilation of the first two games. The world is this great, lush, vibrant tropical setting from the first game, with the fine tuned open world shooting nature of the second game. It also throws in RPG mechanics for good measure, with Brody earning XP for doing various actions that he can spend to upgrade three skill paths: Stealth, Combat, and Movement. The skills are cool, and most of them serve really practical uses, but the progression system is crippled by attaching itself to the story progression, meaning there's several instances where you can't spend any gained points.

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Far Cry 3 has a re-worked stealth system, allowing you to play the predator.


As for the story, the first half is really good. There has been some debate back and forth about Jason Brody as a protagonist, since he comes across as an arrogant douche for much of the story. I liked him, and found that as he lost more of his humanity to the island he became more interesting. But the real stand out is Michael Mando's Vaas Montenegro. Rather then explain the brilliance of Vaas, I'm just going to link to his spine-tingling appearance in the original E3 demo, a performance left largely unchanged in the final game.


Unfortunately the latter half of the story doesn't fare so well, replacing the scrappy David and Goliath feel of the first half with an Asshole VS Asshole type feel. It's not necessarily bad, but considering how good the first half is, it's a damn shame.

Far Cry 3 is the best of the series, pretty much by virtue of being the third game. It's fun, wacky, and crazy, but apparently not crazy enough.

Blood Dragon

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YES.

Holy shit.

http://www.theaveragegamer.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-shotgun.jpg

Fuck YES!


That's really all that can be said about Far Cry Blood Dragon. We all thought it was an April Fools joke. But no, it's real, and it's really damn good.

It's a neon soaked love letter to 80's sci-fi action, with lasers, robots, and shitload of blood soaked f-bombs. It's wonderful, funny, and batshit insane in the best way.

You play as Rex "Power" Colt, voiced by 80's action star Michael Biehn (Aliens, Terminator, The Rock), an eyepatch having cyborg commando sent to hunt down and kill his former master. There's robots to shoot, scientists to rescue, and ladies to woo, and even a training montage for good measure in there.

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SO MUCH YES!


I won't spend to much more time on Blood Dragon, since in every way outside of the story it's just a re-skin of Far Cry 3. A glorious, insane re-skin, but a re-skin nonetheless.

Far Cry 4 and beyond

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The insidious Pagan Min, villian of Far Cry 4.

That's all I'll say about the Far Cry series. Far Cry 4 is out in a few days, although for budget reasons I'll probably not be talking about it for a while. I hope it's good, and that the Far Cry series remains as good as it has been.

I'm fearful because of Ubisoft's recent bouts of fucking up. Far Cry is a series that deserves to live on, often braking away from what other shooters are doing, and focusing on fun, open world, single player experiences. Please, Ubisoft, don't become a far cry of your former self, and keep the series good.