Showing posts with label The 90's. Show all posts
Showing posts with label The 90's. Show all posts

Monday, August 31, 2015

Looking at: Metal Gear Solid


Legacy

Snake, in his natural environment
Metal Gear Solid Five: The Phantom Pain comes out tomorrow. I can't afford it right now, as it's eighty fucking dollars here in Canada, which is to bad considering that it might be one of the greatest games ever made. So while I put together the money to buy it/ wait for someone to have it on sale (looking at you GreenMan Gaming) I decided to get better acquainted with the rest of the series, having only played the third game to completion and a few hours of other entries.

To whit, I purchased the MGS Legacy collection for the PS3, the entire series consisting of all five original MGS games (1,2,3,4 and an HD re-release of the PSP's Peace Walker). That's certainly a lot of gameplay, and I decided to write my thoughts on the games as I complete them. That said, here's my thoughts on the 1998 game that started it all, Hideo Kojima's Metal Gear Solid.

Northern Exposure

series favourite, Revolver Ocelot, making his first appearance. 
The set up to MGS is that you are the legendary mercenary Solid Snake. You've been hired by the pentagon to stop a terrorist incursion of highly trained Genome Soldiers that have taken over a nuclear disposal site in northern Alaska. You infiltrate the facility, remain as undetected as possible, and shut down the operation by any means necessary, killing anyone that stands in your way.

That's actually pretty much the whole plot throughout the game. Rest assured, there are twists a-plenty, it wouldn't be an MGS game if it made any damn sense, but the basic goal remains the same throughout. Take out any obstacles, deactivate the terrorists' super weapon, and escape.

It's all the details that quickly get muddled, and while this wasn't his first game, this is certainly the most high profile game Kojima had at the time, so for a lot of people this would be their first exposure to him. It can be... jarring. The game is, to say the least, cinematic, insofar as it feels like you're watching a series of movies inter-spliced with bursts of gameplay. You'll need patience to enjoy MGS, and not just for the stealth gameplay.

I'll say this, at least it has memorable characters. I can likely recall every major character in the game and give a decent account of what that character was or did, because they were so completely fleshed out. The bosses in particular, were almost insanely detailed, each of them having complete back-stories and motivations for why they did what they did, and even why they fought Snake.

That insane level of character certainly plays on both sides, and Snake and his compatriots are just as well conceived, to the degree that there's entire story arc that take place just over your radio. This would become another staple of the series in time, and it's not uncommon to brake for a ten minute conversation in the middle of an action scene.

There's certainly no shortage of plot and character in MGS, but it's just bizarre how the game approaches it's subject matter, like there's a hardcore military historian, a genetic biologist, and a stand-up comedian all screaming at the same time. It spouts rhetoric about the advances of science, the effects of combat, the mentality of soldiers, and the moral ambiguity of combat and genetic science in the same breath that it tells a lame joke, or has a naked character run around for laughs. It's like the game knows it's supposed to be an adult game, but refuses to grow up completely.

Stealth Action

Enough about the story, how does the actual game play, and more importantly, does it hold up? The answer is... sort of, but not really.

On the one hand, the stealth works great, even despite the game's age and limited resources for the time. Not even the fixed camera is an issue due to two factors:
1) the game wisely chooses to go with an overhead or very high isometric view for most of the game, something I wish it's predecessor would have kept.
2) In the top right corner is a radar screen.

It's this latter item that saves the game in many ways, and I found myself actually just playing based on that small screen more then what Snake was actually doing. The radar, when it's active, displays enemy patrols, cones of vision, and camera placement as well. In order to remain undetected, all you need to do is avoid the eye-lines of enemies and you're golden. That said, the radar can be shut off, either by the room, by being detected, or through jamming technology.

That's the good, the bad is the rest. MGS was before the series introduced the idea of non-lethal play-through's. Killing is the norm, and while it's more than possible to take out one soldier, fighting more than one is nearly impossible. This is because MGS was also before the introduction of first person aiming, meaning to aim Snake you had to spin him around and hope the auto-aim took over properly. Again, one, maybe two enemies this sort of works, but any more and it just falls apart, especially if the enemies are on opposite sides of you. There's one moment in particular, where you have to climb a fucking long tower, all the while being bombarded by enemies. It serves as one of the most aggravating gaming experiences I've had recently.

one of the many, many, many radio conversations throughout the game.


That's actually something that happened a lot, total aggravation. Boss fights often annoyed the hell out of me, rather then challenged me, and several sections were insanely tedious. The last action you do before the end of the game requires you back-tracking through a facility twice in order to (seriously) change the temperature of one of your items. That sort of boring, game-padding back-tracking happens more than once and it grew on my nerves.

The other major issue I had with the game were the controls. Maybe this wasn't an issue on the original PS1, but on the PS3 I found it tantamount to menacing. First, the game doesn't use either of the joy-sticks, not even the left one for movement. I had to control the entire game on the D-pad, and damn near wore that poor thing out. Next, Snake can really only look/move in the four directions, thanks to the aforementioned D-pad controls. This means aiming him, already an annoying prospect due to the lack of proper aiming, becomes damn near impossible. There's a section near the end of the game where you're in control of a mounted machine gun that might be one of the worst vehicle sections I've ever played, and trying to line up a shot properly was almost impossible.

There's other aggravation as well, the lack of crouch movement, something that wouldn't be addressed in the series until MGS 4, ten years later) Trying to aim the few first-person weapons with the D-pad was impossible, making a sniper fight much harder then it should have been, the constant interruptions with cut-scenes, and the over-reliance on radio calls for exposition. All told, MGS hasn't exactly aged that well. I've heard the Gamecube re-release Twin Snakes is better, but I'm unable to play that version.

Cubic Snake

a rare moment of actual gameplay.
I won't harsh to much on the production side of the game, as it is nearly twenty years old now. For it's time, MGS was likely pushing the PS1 to it's absolute limits. The amount of detail pumped into every polygon is spectacular, and it's got an almost retro charm to it. Effects look decent and character models, while low-fi, do look decent. There's no mouth movement on any character faces, but their body language is impressively expressive.

The idea to keep the game localized to a single location was a smart one, and each room of the facility feels incredibly detailed and lived in. Everything from the offices to the prison or a refinery feels completely thought out and believable. There's a logic to how the facility is laid out and everything makes a lot of sense.

MGS's Sound might be the best age'd thing about it, since the voice work is the series' standard over the top and expressive. The characters come to life more then any other PS1 game I've ever played (in fairness, I've only played like, five PS1 games) and it really does feel like a super extended spy thriller movie. David Hayter is doing a damn serviceable job as a young Solid Snake, but there's others that would become series regulars like the illustrious Jennifer Hale, Debbie Mae West, Cam Clarke, and Paul Eiding. All of them doing a great job, even when the script they're reading veers off into the completely insane.

Sound effects and music all work too. Obviously, it's not nearly as good as later entries, but I didn't encounter and major problems throughout the game. Music set the mood well, from the fight with Psycho Mantis, to the unavailing of the Metal Gear itself. All of it worked well and never detracted from the experience.

Soldier's Honour

Snake's relationship with women is...complicated.
If not for it's insane script, unique and memorable characters and completely outlandish plot, it's likely MGS would have fallen into complete obscurity. The gameplay aged like milk and trying to play it much later became a test of patience to me. I don't completely know if I liked it, although it's fair to say I enjoyed it more then my brief experience with it's predecessor, and my next game, MGS2.

The first game created a legacy, and has been called a masterpiece. I don't know if I agree with that, but as far as PS1 games go it's certainly an experience unlike any other.

Next for me: pretty-boys, ninjas, fat men, and one of the best bait-and-switches ever pulled.

All screenshots taken from the Long-play video at:

https://www.youtube.com/watch?v=WpG9XIfFkE0

Monday, January 5, 2015

Looking at: Space Jam!

I've had this nightmare before.

C'Mon and SLAM...


One of my New Year's resolutions was that I was going to stop trying to review good or even mediocre movies on this blog. I find it difficult to talk about them because I don't want to spoil to much and I feel like I'm never quite explaining why I like them well enough. I saw Gone Girl and Battle of Five Armies recently and they were both great movies, but you won't see me talking about them here because I don't know how to explain why they're great. 

Thankfully Space Jam from 1996 is not a good movie. So suit up your Nike's, we gonna slam. 

Space Jam is an oddity, like it knows it shouldn't exist. There is no reason for Space Jam, it serves no purpose in the grand scheme of things, save perhaps to introduce a new face to the Looney Toons line-up. It's product placements are bizarre, it's casting atrocious, and even it's jokes vary widely from basic slapstick to meta-humor. It's a movie made by people that don't know what movies are, what kids are, and who exist solely  to produce bottom denominator crap for the masses and sell toys. 

...And welcome to the JAM!


Bill Murray is in this, because he wandered onto the wrong set.

Let's look at the setup for this ridiculous experiment. The movie opens on Moron Mountain, a shitty interstellar themepark run by Swackhammer (Danny Devito). The park sucks ass, so Swackhammer decides he's going to kidnap the Looney Tunes and make them perform. To accomplish this he sends his group of minions, who never get names and are all extremely short. Bugs Bunny, Daffy Duck, Sylvester the Cat, Elmer Fudd, and Porky Pig decide the best way to beat the aliens is to challenge them to a basketball game, since they're short and can't jump. 

Seriously, that's the logic. In fairness to the movie, it kind of admit's its a really dumb idea, but the Looney Tunes are desperate. 

Meanwhile back in our world, Michael Jordan, one of the greatest basketball players ever, friend to everyone, world star parent, and loving father is doing terribly in his new career as a baseball player. This is sort of based on Jordan's actual short lived baseball career in the '93-'94 season, and oddly serves as a crux for much of the film. 

We return to Looney Tune world, where the alien minions have stolen the talent of five basketball players, and have transformed themselves into super monster basketball all-stars, the Mon-Stars if you will. For some reason Bugs and the gang decide to kidnap Michael Jordan and get him to coach their team to victory. Jordan agrees, reluctantly, and trains the team in a series of slapstick vignettes befitting the Looney Tunes style. 


I need to wipe my browser history now.


Then there's Lola Bunny, pictured above, a character that no doubt stirred up a lot of uncomfortable feelings in young men of the '90s. Her character is, at best, unnecessary. She serves as a sort of Mini Mouse component for Bugs, but she's also a strong willed independent woman. At least, she was in Space Jam, since apparently the character has now been relegated to ditsy obsessive girlfriend with a huge character design overhaul. Regardless, her and Bug's entire romantic subplot is completely wasted, with the film only bringing it up two, maybe three times with no real purpose. It'd be tempting to call her the reason for the film, but that'd be stupid. 


And you thought DayZ was the scariest game mod ever.


Besides, the real reason for Space Jam is all the marketing. The Looney Tunes may avoid being put on display in Moron Mountain, but that didn't stop this movie from become a real-world marketing machine. There are hundreds of product placements throughout Space Jam, culminating in this line from Wayne Knight's character Stanley:

"C'mon, Michael! It's game time! Get your Hanes on, lace up your Nikes, grab your Wheaties and your Gatorade, and we'll pick up a Big Mac on the way to the ballpark. "


That's the movie in a nutshell, selling as much shit to kids as possible. It might not be as bad as, say, The Wizard, but it's pretty clear this was written by a marketing team before the director got his hands on it. Hell, the damn website for Space Jam is still fucking operational if you want to see. 

'Cause it's the SLAM JAM!


Bugs and Lola's sideplot is one of the worst parts of the movie.



I will say this in Space Jam's favor: for what it's trying to be, it almost does it right. Michael Jordan isn't an actor, so Space Jam doesn't put him in any situations that really require acting. Even more in Jordan's defense his interactions with the Looney Tunes themselves are impressive, considering they don't exist. The Tunes themselves are faithful to their characters, and the story almost feels like it could work in the Looney Tunes universe. The characters are all in-character and they manage more then a few decent jokes. 

That reminded me, the jokes. They're strange. I've read that the Looney Tunes aren't really meant for kids, and that they used the slapstick comedy as a cover for their deeper motives. There's certainly a hint of truth to that, and watching a lot of the older cartoons as an adult it's easier to pick out the hidden messages behind the wacky humour. 


The animation quality is great, especially on the MonStars.


But in Space Jam, we're looking at a new age of Looney Tunes, one for the 90's. The jokes are weirdly meta, sometimes poking fun at the very nature of the Looney Tunes. In particular, there's a moment where Bugs and Daffy are discussing royalties from Looney Tunes merchandising, and lamenting at their lack of a cut. It's an especially weird moment in a kids movie.

Perhaps the crowning achievement for this is whenever Bill Murray is on-screen. He only appears twice, once to make a joke about being white, and another time to get confused with Dan Aykroyd. These are both jokes that the target audience for Space Jam just wouldn't get. There are dozens of these littered throughout the film, like Bugs making a boner joke, a Pulp Fiction reference, Patrick Ewing's sexual performance being questioned. Shit, the soundtrack for Space Jam features an R. Kelly song (I believe I can fly) and a Barry White Song (What the fuck am I reading?).


Actual image from the Space Jam comic book.


I have this theory about Space Jam. I imagine the production staff figuring out how shitty this movie was destined to be early in development, so they tried their absolute damndest to make it as weird as possible. Whenever they felt something was to normal, they'd knock it back with something completely weird. The whole movie is constantly revolting against itself, writhing in pain at it's own existence. 

There are people that will defend Space Jam as a good movie. Hell, like most shitty things from the 90's there's at least seven different Buzzfeed "articles" about it (I'm not joking). I once loved Space Jam, and I must've watched it at least once a week when I was a kid. Here's the thing though, when I was a kid I also hated wearing underwear and loved throwing boogers at girls I liked. Things from our childhood are never as good in retrospective, and Space Jam serves as a giant, confusing monument to that. It's all things 90's rolled into one, and a reminder of why that's a bad thing. 

image sources:http://assets.nydailynews.com/polopoly_fs/1.1678204!/img/httpImage/image.jpg_gen/derivatives/article_970/article-spacejamweb-0221.jpg
http://www.joblo.com/newsimages1/15-After_training_by_spirittolol.jpg
http://i.ytimg.com/vi/1CVFcSSNGGI/maxresdefault.jpg
http://www.arttheater.coop/wp-content/uploads/2014/01/Space-Jam-620x350.png
http://cstpdx.com/sites/clinton/files/83891_47751_691_space_jam.jpg
http://wac.450f.edgecastcdn.net/80450F/comicsalliance.com/files/2014/03/SpaceJam01.jpg