Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Thursday, April 9, 2015

Looking at: Tomb Raider 2013


First Lady

this is Lara as we've never seen her before, and that's a good thing. 
Talk about games long enough and the topic will likely touch upon female characters in games. There's no denying the lack of great female protagonists in game, so much so that there's only a handful of notable names. Arguably the most controversial of these is Lara Croft, the short-shorts wearing, gun-wielding heroine of the long running Tomb Raider series.

Ms. Croft has one of the most turbulent histories of any hero, regardless of sex. Everything from her outfits, to fan-made modifications, to the actual quality of her games has been scrutinized over the years. Finally Lara got what every character fears most, a reboot in the form of a new origin story seeing her face her first challenges as a young adult.

Like most reboots, Tomb Raider13 would be a "departure" from the previous games. Thankfully, unlike Eidos' attempts to reboot Hitman, or whatever the fuck they call Thief, the Tomb Raider reboot is not only a great game, but one of the best in it's perspective series.

Dragon's Tooth

Lara often finds herself alone to reflect, for better or for worse.

Departure is the key word here, as TR13 is completely separated from the rest of the series, save of course for the heroine. Once again you strap on the boots of Lara Croft, this time in her early twenties, as she traverses some foreign land in search of treasure. At least, that's what the set up is.

In reality the expedition into a south Asian island chain known as the Dragon's Triangle, inspired by the real-world Devil's Sea. The place is supposedly cursed by ravenous storms that tear ships apart and, sure enough, Lara and co. find their ship... torn apart. Stranded on an island it quickly becomes apparent that all is not well, especially after making contact with the crazed gun wielding rape cult that inhabits the Japanese ruins.

The island itself is a pretty cool setting, littered with awesome vistas, ancient temples, and forgot Japanese war bunkers. There are leaps in the logic, but the world feels well constructed enough and transitions are believable most of the time. There is an odd amount of ancient wooden structures situated in/on cliffs, but these often contribute to the great action scenes, so it's sort of forgivable. Even better is there's a tonne of lore scattered around the island telling a variety of different stories about the various inhabitants, everyone from the ancient islanders, to WW2 vets, and even the insane cult you face down through the game. It's great world building and adds a lot of detail.

It's a world worth exploring too. While the game is decidedly linear, there's a lot of hidden rewards for exploring off the beaten path. Being a modern action game, there's also an RPG system where Lara can upgrade her equipment and abilities slowly over time using salvage scavenged from the world. It's a bit of a strange system, and there's some leaps in logic as this archaeology student MacGyver's an AK47 out of an old Japanese machinegun and some scrap metal.

Beaten and Battered

Despite the shift in tone, there's no shortage of tombs to raid.

TR13 is a much different game from it's predecessors when it comes to the tone and story. Whereas the earlier games were bubble-gum pop this is hard punk metal, screaming in defiance of it's own parentage. Lara and her friends are in a shitty situation and the game makes damn sure you know that as angry men swear and shoot at you. There's more then a few brushes with death and horrors far beyond any mummies from the first game. This is a gritty reboot in every sense of the world.

Even more terrifying is what the game is willing to do to Lara herself. There's no reverence for the character this time around, and she's far from invincible. Just getting through the story will beat the hell out of her. God help you if you fail one of the game's action sequences however, as your reward for this is seeing Lara get mutilated in ways that would make most horror games puke. She'll be stabbed, beaten, and generally tossed around like a ragdoll to an almost shocking degree. There's no doubt that TR13 is trying to distance itself from the old games, but it's almost shocking how far it goes with it.

The story itself is well told, with a small collection of characters. You're never confused as to what's happening and there's constant incentive to continue through as the situations get more and more ridiculous and the stakes get higher and higher. I guarantee there's at least a few dozen god-awful version of this script that came dangerously close to getting released, but thankfully what's on offer is well done and fits the game perfectly.

Scenic Vistas

Things rarely go well for Lara or her friends, and you'll be on the run throughout the game.

Graphically TR13 is pretty good looking. It does a great job of creating a real sense of place and mood on the island, and there's a lot of detail that makes each location feel more believable. There's a good variety of locals too, with forests, bunkers, ancient castles, and shanty towns all begging to be explored.

Character animations are awesome too, which is good considering how much stuff can be going on at once. There is the occasional strangeness, like getting caught on stairs, and Lara's "scramble" is almost hilarious in it's franticness, but it's all serviceable.

More over, the audio design is great. The voice over work is phenomenal, with every character delivering a lot of personality. Lara is the main star, and her newest VO actress has done a great job, especially considering all the shit the character goes through this time around. All of the main cast sound well done and believable, and enemies have enough unique dialogue that repeats are rare.

Survival of the fittest 

The constant shift in landscapes will keep you on your toes throughout the game.

TR13 seems like a game that wasn't really supposed to be as good as it is. Like I said, it's almost a guarantee that there are several late beta version of this game that are absolutely unplayable. It's a dark, gritty, mature reboot of a franchise best known for booty shorts and second rate platforming. There's no way this should've worked.

And yet, despite that TR13 hits it out of the park. The story is well told, the characters believable enough to care about, the action intense, hell even the platforming works better then the old ones. Tomb Raider 13's biggest issue isn't that anything in the game is bad, it's that it almost completely obsolete's all of it's predecessors with how great it is. Lara may have gone through some rough patches, but she back and better then ever.

Tuesday, January 6, 2015

Looking at: Legend of Zelda: A link Between Worlds

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Link to the Past

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The shop, where you can rent equipment at any time.

It was 1992, and the SNES had just come out. The Legend of Zelda for the NES was a huge hit, evoking thoughts of an epic quest to save the princess. It's gameplay was easy to learn, it's combat simple yet satisfying, and its dungeon design (While just a bit questionable) was fantastic. It was a great game, and one that has since paved the way for open-world action games. But that was in 1986, and this was 1992 (the greatest year in history). The stakes had been raised, we were now in the 16bit era, and the new Zelda game needed to impress.

Legend of Zelda: A Link to the Past has been referred to as the best Zelda in the franchise, high praise considering the caliber of most Zelda titles. It's world was wide, yet required progress to move through. It's enemies were challenging and yet simple. It's dungeons were filled with brain teasing puzzles and dangerous traps. Link to the Past became the new gold standard for action adventure games, and it's ideas have become the foundation for innumerable games even today. It was a simple, yet grand epic adventure about defeating evil and rescuing the princess. It was the stuff of legends. 

Link to the past wasn't the last top-down Zelda, thanks to a few gameboy titles. It is a style that's fallen by the wayside, with all of the most recent Zeldas being 3D adventures. Not only is Link between Worlds a call-back to this old style of Zelda, it's a call-back to the very feeling these games, particularly Link to the Past gave us. 

Fat or Flat

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Link's house, instantly familiar.

The setup is... well it's a Zelda game, so the setup is you need to fucking save the titular princess. Everything in LbW is based on LttP, down to the overworld map and quest structure. You find three THINGS, then shit goes tits up, then you need to find 8 EVEN BETTER THINGS and face the final boss. It's a regular pattern that should be familiar to any Zelda fan. 

The gimmick this time is how the game is structured. There are two things that set LbW apart from other Zelda games. The first thing you'll notice is that you don't gain new items in dungeons anymore, at least not most of the time. Occasionally you'll get an armor upgrade or something like that, but never any weapons or equipment. This time around you'll need to rent items from a store, conveniently located in your own house, and you can rent any item at any time. This means that, with enough ruppies, you can have all of the items pretty much from the start of the game. The catch is, unless you fork out a tonne of ruppies to buy the item, everything is taken away on death. The base game is easy enough, but on the New Game+ mode this becomes a real challenge.

The other new gimmick, and the main draw of the game, is the ability to become a 2D image by merging with flat surfaces. This becomes how LbW approaches a lot of it's puzzles, and seemingly every dungeon invents new ways to play around with this idea. It's interesting and well implemented, with just enough balancing to not make it tiresome.

From the Top Down

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You'll need to wall-merge to overcome various challenges.

Despite playing from a top-down perspective, LbW has a great art style to it. This is a 3D game, and the 3D features of it are one of the best available on the 3Ds. As a rule I don't use the 3D on my 3Ds, but when I did try it out I found it looked really good and made certain areas of the world pop.

Even without 3D turned on LbW is a good looking game, even if it does skew cartooney. It's no Wind Waker, that's for sure, but it does nearly stray into Minish Cap territory. Most of all, it looks like a newer, cleaner version of A Link to the Past, which is clearly what they were going for. The lighting is good, graphics are clean and crisp, and character models and animations all look good.

Trying to call a Legend of Zelda game the "best in the franchise" is as fruitless as trying to pick between different types of Vodka, whichever one you like the most is guaranteed to give you a good time. I won't call LbW the best Zelda game, in many ways it's not, but what I will call it is a lovingly handcraft homage to one of the best adventure games of my childhood, and another knockout entry into one of my favorite series. Link between Worlds is easily one of the best 3Ds games available, and a must have for fans of Zelda.