Showing posts with label cars. Show all posts
Showing posts with label cars. Show all posts

Tuesday, August 4, 2015

looking at: Ridge Racer: Unbounded


Unsullied

cars only seem to ever come in one paint colour.
The nice thing about racing games is that you really only have to play them for about an hour or so to figure out what's going on with them. At least, that's the justification I'm going to use to write this review because honestly, after an hour I just don't want to play Ridge Racer: Unbounded anymore. This is easily one of the worst racing games I've ever played.

This is the first racing game I've reviewed here at LAATIAB, so I want to set a precedent here: I like racing games and racing simulation games. I love Mario Kart, Burnout: Paradise, and I really enjoyed GRID 2. I've played more Need for Speed games than I can remember, and I've likely logged over a 100 hours in Burnout 3 for the Xbox as a kid. I like racing games, I get racing games, and playing racing games is usually a good time for me.

Unless it's Ridge Racer: Unbounded.

Which is a stupid fucking name.

Off the Ridge

smashing through obstacles will give you shortcuts, often in the form of ramps.
The Ridge Racer series is huge, and stretches back to the early 90's as Japanese arcade and console games. Some of the old games are extremely well liked, and many of the PS2 entries in the series top out that console's best racing games list, no easy task considering some of the other games on that list. I can't say I've played any previous RR games, so it's perhaps unfortunate that Unbounded is my first experience.

This is the thirteenth console entry into the series, and by it's own description it breaks away from some of the conventions of it's predecessors. Judging by my experience with it, that number is rather unlucky, despite the pedigree going into it. Not even Bugbear, the company behind Flatout 2 or the upcoming Wreckfest could save this wreck.

Let's start off with what works. Graphically, RR:U is pretty good looking. There's an odd orange filter on everything, but reflections look good and the cars all look great, even at high speed. Even at high speeds my framerate was really good, and it's an overall decently optimized game. There's almost no graphics options whatsoever, so you better hope your system can run it.

The other thing I liked about RR:U was the idea of destructible terrain. This is something Bugbear seems to have taken from their Flatout games, and here they've gone above and beyond. Tracks will have destruction points that you can boost into, provided you have some boost saved, to create shortcuts or destroy several opponents at once. These are hugely satisfying to activate and I went out of my way to try and activate them if I could.

Cliff Diver

The game looks great, to bad it's all for naught.
Ok, that's the good, here comes the bad. That is, pretty much everything else.

First, and probably most importantly, are my issues with the controls. The actual layout was ok, but controlling the cars themselves was a chore. I wasn't stupid enough to try to play the game on my mouse and keyboard, but on a controller cars felt sluggish, and unwieldy. Trying to drift was a death sentence, and more often then not resulted in my completely spinning out, unable to recover easily and moving me way down the rankings.

I really want to make sure you understand how bad this drifting is. It's hard to explain accurately in words, or even video, and the only thing I can suggest is playing a really good racer, like Burnout: Paradise, then playing RR:U and you should instantly understand. Trying to use the handbrake as suggested by the game was a no-go, as it would send my spinning like a top. Trying to use the brake peddle wasn't much better because it didn't do anything to slow me down. Trying to take a turn well in RR:U was nearly impossible, and I'd either end up sliding into a wall or spinning out.

This all brings me to my second issue, the game is fucking hard. Coming from Namco Bandai, I was actually surprised not to see From Software's name on it, since it feels like it would fit in perfectly with their Dark Souls series. The AI kicked my ass, no matter what car I used or how I changed my tactics. It took me four tries to beat the first race, and subsequent races took even longer, to the point where I gave up completely to write this. I don't know if it's weird rubber-banding, or the bad controls, or both, but I was just never able to create a solid lead, the few times I did manage to get ahead.

Cars feel sluggish and unresponsive.
Maybe it's because all of the cars are just awful. It's usual for the starting cars in a racer to be junkers, everyone expects that. You have to earn the better cars, either by earning money and buying them or unlocking them through challenge. But it seemed like non of the AI had any problem, and they all started with top of the line racing machines while I was stuck with 1995 Oldsmobile Royal 88. Loosing a race still gives you XP that's used to unlock new cars, so maybe if I had farmed the same failure over and over eventually I could have placed, but that's a bad way to structure a racer.

Sound effects weren't bad, you could hear the rumble of the engines and the sound of squealing tires, but the music was just annoying. As far as I could tell there wasn't any licensed music anywhere in the game, likely because between EA and anyone else competent a lot of music was taken. Instead there's just endless techno music that made me feel like I was in a shitty nightclub with people I didn't like being around. There's no option to supplement your own soundtrack either, so if club music isn't your scene you'll need to alt-tab out to not want to kill yourself.

The map making feature is powerful and simple to use.


Mechanical Failure

This happened every login attempt.
Maybe one day I'll review a good racer here on this blog. I hope so, because there are a lot of racing games I really like, just this one wasn't one of them. It's worth noting that there are. or rather were, multiplayer features. I say "were" because every attempt to log into the RR:U servers failed instantly. The game is on sale right now, so it's possible the servers are overloaded, and you could still play single-player just fine, but I think the servers are probably just offline and no one is playing this game.

There's also a track creation tool that's actually pretty cool. It reminded me a lot of the create-a-park modes from old Tony Hawk games, only for race tracks. There's a lot of room to play around with it, and you can create some cool tracks, but it's nothing we haven't seen from Ubisoft's superior TrackMania series, and doesn't have nearly the visual charm.

Ridge Racer: Unbounded has the distinct honour of being one of the worst racers I've ever played. At least Diddy Kong Racing on N64 had a charm factor, but RR:U is just a bad, poorly made, and un-fun racer that pales in comparison to better racers. When it comes to fun racing games, this one doesn't even cross the start.

Monday, November 10, 2014

Looking at: GTA: San Andreas

http://upload.wikimedia.org/wikipedia/en/c/c4/GTASABOX.jpg

The Grandest of Thefts

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Ryder, CJ, Big Smoke, and Sweet, the main cast of the game.

Grand Theft Auto has been in the news a bit lately. Between the re-release of GTA V on next-gen, the anticipated PC version of GTA V, and the recent release of GTA San Andreas HD on Xbox360. It's the latter item that brings me to today's topic of the original, unhindered version of what I believe is still the finest moment of the GTA franchise. It's worth noting here that, as of today (11/10/14) I am talking about a version of GTA:SA that is no longer readily availible (PS2), for reasons I'll discuss below.

GTA: SA represents everything the GTA series should be about. It's full of wacky antics, serious moments, crazy characters, and tonnes of shooting and driving action. It represents the fulcrum on the teeter-totter that has become the GTA franchise, reaching an almost perfect midpoint between the arcade style games of old and the serious and gritty games of new. To me, it's the perfect mix, and I love the hell out of it.

Welcome to San Andreas

http://img3.wikia.nocookie.net/__cb20100713192404/gtawiki/images/c/c5/Sanandreas_map.jpg

The state of San Andreas.

GTA: SA no longer has the largest map in the franchise, as explained in this article. However, at the time it was massive, and it's still rather daunting today. Instead of a single city, like all other GTA games, SA was set in the state of San Andreas, another fictional location in the GTA universe. San Andreas is a mixture of North and South California, along with a good chunk of Nevada.

There are three cities this time around, and all of them are big enough to be GTA games in their own right. You start in Los Santos, a mirror image of Los Angeles with a dirty ghetto downtown and a high class upper city in the hills. From there you move to San Fierro, representing San Francisco, with it's notably asian population, large hills, and long bridge. Finally you find yourself in Las Venturas, GTA's version of Las Vegas, complete with shining strip and casinos around every corner. Aside from three major cities is the state in between, with a myriad of small towns, farms, forests, deserts, and other oddities.

 More then any other GTA game, the state of San Andreas is about diversity. Every location looks different from each other and the three cities are pleasantly distinct from one another. You really feel like your in an actual place, even despite the aged graphics. There's an impressive level of detail put into every different location, and the world might be the best put together map Rockstar has ever made.

Follow the damn train CJ

http://screenshots.en.sftcdn.net/en/scrn/86000/86407/gta-san-andreas-pack-of-bikes-9.jpg

One of the bikes available.

This level of diversity spills into the game itself. You play as Carl "CJ" Johnson, a young African-American returning home after the death of his mother. CJ learns that his former gang is a mess, his brother is struggling to keep afloat, his sister has grown cold and distant, and there's trouble brewing throughout the city. Add to that the oppressive police officers Tenpenny and Pulaski that use CJ as their personal errand boy. Needless to say CJ's return home is anything but peaceful.

Playing as an inner-city gang member is a bit of a shift from older GTA games. Where they all focused on established gangs like Italian mafias or Japanese Yakuza, the Grove Street Families are disorginized and often confused. Most of your missions at the beginning are attempting to make your gang stand out, and you'll often find yourself outgunned and outmanned by the other street gangs.

What's really refreshing is the cast of characters you meet. CJ is easily one of the better African-American characters I've ever seen, actually growing through the game and slowly shedding his street-banging gangster life style. He's no hero, that's for sure, but he's likable and has a lot of personality. There's CJ's gang family, with colourful characters like the prophetic Big Smoke, or the paranoid Ryder. Or CJ's own family with his tough but fair brother Sweet or his disillusioned sister Kendl. There's the asian crime-lord Woozie with a hidden secret, the hippie drug kingpin known as Truth, or Kendl's street racing boyfriend Cesar. There's such an awesome varity and personality in the characters that they're memorable even long after your done with them.

Even better is the voice cast, made of up a who's who of great talent. CJ is voiced by west coast rapper Young Maylay, and his crew is made up of similar talent like The Game, Faizon Love, and Clifton Powell. Samuel Jackson provides the voice of the maleficent Office Tenpenny, Peter Fonda is the enigmatic Truth, and James Woods is the opportunistic Mike Torrens. David Cross shows up as the electrical genius Zero, and Ice-T shows up as rap star extraordinaire Madd Dogg. As always the radio talent is top notch, with shows hosted by or featuring Andy Dick, Chuck D., Axel Rose, Wil Wheaton, George Clinton, and GTA mainstay Lazlow Jones.

9s and AKs

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CJ engaging in a firefight.

Of course, it wouldn't be a GTA game with out guns and cars. There's a number of different weapons available, ranging from simple pistols, to assult rifles, all the way up to RPG launchers and flamethrowers. SA has an RPG upgrade system where the more you use a weapon, the better you get, eventually unlocking perks like dual wielding, better accuracy, or better movement speed while aiming. Shooting, at least on PS2, is... functional. It takes a while to get used to it, especially after playing more modern third person shooters, but spamming the lock-on mechanic and using dodge-rolls to avoid fire is enough to get through almost all of the firefights. One really unfortunate note is that you can't move backwards while shooting. It seems minor, but it's more annoying then you think.

The RPG mechanic permeates through the game. Every action is tied to progression, from driving, swimming, or running. CJ's physical appearance can be altered, and your encouraged to keep him fit to increase his stamina and health. It's an interesting system, but falls flat overall. It's especially annoying when certain missions are locked until you level up a skill high enough. it's a minor annoyance, and one that's easy to overlook.

Everything else is part-and-parcel with other GTA games. There's a large variety of vehicles to drive, including a number of airplanes and boats. Every mission consists of the standard Travel->Crime->Escape progression. There are a huge number of side missions to take on, ranging from skill-building schools, races, transportation, and even a valet parking minigame. There's a lot to see and do in San Andreas and you'll be hard pressed to find yourself bored.

Wrong Side of the Tracks

http://media.gtanet.com/gtasa/walkthrough/lossantos/lossantos008.jpg

Bikes are another new addition.

SA has aged... weirdly. Obviously it doesn't hold up graphically. Even when it came out the GTA3 engine was being pushed to it's limits, and it couldn't hold up to other releases like Far Cry, Doom 3, or Half Life 2. The devil is in the details, and despite it's blocky exterior there's a lot of fine detail put into the little things. Every car is visually distinct, every city has it's own spawn of NPCs. Even things like cop cars or taxies change from city to city. There's an extra level of care and detail in every distinct section of the map.

There are other issues. The animations are jankey and weird looking. Lighting is pixalated and static. Character models, despite having a lot of detail, are all blockey and lack real emotion. The particle effects in particular look bad, as most of them are obviously overlaid into the game.

Despite all of this, GTA:SA remains a fun game, especially if you've grown disillusioned with the darker more serious tones of GTA IV and V. It's fun, wacky, and over the top, and remains a monument to what GTA used to be. Parts of it don't hold up, and the recent re-releases cripple the music playlists, but I still hold that GTA: San Andreas is the best the series has ever been.