Showing posts with label mediocre. Show all posts
Showing posts with label mediocre. Show all posts

Monday, March 9, 2015

Looking at: Enemy Front



Gold Old Days

You'll need to use precision shots and high explosives to dislodge the Nazi threat

It used to be you couldn't swing a grandpa around in the air like a club without hitting a WW2 game. They were everywhere, in every genre, completely saturating the market like Zombie games and MOBA's do today. By far the most popular was the venerable first person shooter, a trend that transcended subject matter. WW2 shooters gave birth to franchises like Call of Duty, Battlefield, and Medal of Honor, to name a few.

Over time fads fade away however, and by the mid 2000's shooters had switched over to more modern conflicts, like the Gulf War of early 90's or the ongoing conflicts in the Middle East of today. The last truly note-worthy WW2 shooter was likely COD: World at War, an incredibly underrated entry into the series that remains one of my favorite COD games of all time.

It's a bit strange then that someone would try to revive this once guaranteed money-maker, but in June of 2014 CI games tried just that with Enemy Front, calling it the "first modern WW2 FPS game". It's modern alright, and it certainly takes place in World War 2, but does it live up to the legacy of the greats, or does it land like a dud?

Different Front

Enemy Front tries to have a cinematic tone, but often falls short

Enemy Front's biggest attempt to try and distance itself from it's progenitors is in it's choice of locales. Rather then replay the tried and true battles like Normandy, the Pacific, or the Eastern Front, EF turns it's sights to the unknown battles of Eastern Europe. You'll flip back and forth between fights in Poland and Norway, with a central focus around the Battle of Warsaw. It's a nice change of pace, but honestly, one 1940's bombed out village looks like every other 1940's bombed out village, regardless of nationality.

The plot sees you in control of Robert Hawkins, an American war correspondent that takes the "war" part of that very seriously, and never heard the phrase "conflict of interests". Rather then just report on the war, Hawkins decides it's more fun gunning down Nazis and blowing up factories, and while I question his journalistic integrity, I understand where he's coming from. It's to bad, then, that his outlet for this destruction happens to be this game.

The plot is... there? It's hard to say really, because there wasn't anything to grab on to. You'll do a level during the Warsaw uprising, then flashback to another story somewhere else, then repeat over and over. There are really only, maybe, five characters, and no villain save for the endless Nazis that stand in your way. It's very similar to the old Medal of Honor games in this way, where the plot only exists to ferry you from battle to battle.

One of the game's many, often hilarious glitches


Pop Guns

There's a lot of detail in the levels, from realistic shattering glass to small items lying around.

Taking place in a different battlefield means using different guns, and EF's armory contains some of the weirdest and rarest weapons from WW2. There are the old classics, like the MP40, Kar. 98, or the Mosin Nagant rifle, but there's also the inclusion of weapons like the incredibly rare De Lisle silenced carbine, or the WZ .28 auto rifle. There's very little noteworthy about these guns, but it's a nice touch and further cements EF's desire to be different.

Unfortunately, while the attention to detail on the guns is nice, how they actually handle is less so. Aiming feels fine mostly, I suspect, thanks to the Cry Engine EF is running off, but the guns don't have any weight to them, and don't feel that fun to shoot. WW2 weapons were forged from wood and steel, made for warfare and loud as hell. Why then do all of my rifles sound and feel like cap guns, and my machine guns feel like a kid's toy? A shooter lives and dies on it's weapons, and the guns on offer in EF just aren't fun to use.

Lost Platoon

Ragdoll physics transcend warfare.


Rather then the old linear levels of FPS's past, EF's levels are wide open and give you the opportunity to sneak around. There are limited stealth tools, and occasionally sneaking can save you from a costly firefight. Or, it might if the stealth wasn't absolutely abysmal. This is not a stealth game, and should never be played as such. Most of the time I immediately abandoned stealth in favor of a proper shoot out because that was more fun and worked better. Enemy AI handle well enough, flanking around and using cover, and stealth felt like a waste of time. There's no leaning option either, something that should be included in a stealth game.

Enemy Front is a confused game, trying so hard to be the WW2 FPS games of yore while also trying so hard to be a completely different game. There are brief moments of nostalgic brilliance hearkening back to Medal of Honor or Call of Duty 2, but these are brief as you slog your way through generic enemies and boring levels. There's no denying the joy of killing Nazi scum by the dozens, but there are better, albeit older, ways of scratching that itch.


Image Sources
http://www.steamunlock.com/uploads/posts/2014-06/1402743094_enemy-front.jpg

Sunday, November 30, 2014

Looking At: The Purge: Anarchy

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The Great Purge

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The wealthy have their own way of Purging.

I didn't watch the original The Purge, and apparently that's probably for the best. I liked the idea of it, take the basic de-construction of a zombie movie, and remove the zombies. Let's face it, deep down inside all mankind is inherently evil. Given the opportunity, we'd all probably go crazy and give in to our most feral desires.

 That's sort of the world that The Purge sets up. It takes place in the near future, about twenty years from now, where the US government has been replaced by a group calling themselves The New Founding Fathers. Crime rates are down, unemployment is at an all time low, and every year the number of citizens living below the poverty line goes down. Everything is hunky dory, and it's all thanks to the Purge.

The idea is that all a country needs to run is a release. Every year, from 7pm March 21 to 7am March 22 every crime in America is legal and all emergency services are shut down. Citizens are free to do whatever they want, as long as it ends when The Purge does. I dig this idea, since it's similar to one of my favorite comic series The Crossed, and the idea of stripping mankind down to it's most primal core is an interesting one we don't see played around with much.

My understanding is that the first film was something of a disappointment, failing to do anything with this concept. According to Wikipedia it's about a well-to-do white family protecting a black person against people during The Purge. I can see why it wasn't well received, as that sounds terrible. Why spend the time to create a concept that so big, then set the movie with that concept in one location?

God's Not Dead

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God, the villain. Not a metaphor, the film's not smart enough for that.

Thankfully the original was successful, and so now we have a sequel in The Purge: Anarchy. It's a great sequel, taking the concept of the original and blowing it up to where it should be. If it wasn't for some second rate acting, shaky camera work, and an overly boring plot it could've been a modern horror classic.

Then again, Anarchy isn't a horror. This time around character's aren't staying put, and the movie is more or less a collection of events in a linear fashion, only tangentially connected. The plot, as much as there is one, is that a small group of innocent people are following some super soldier to safety as he navigates The Purge to carry out his own act of cleansing.

That's really it. We get about twenty minutes of setting up the characters before The Purge actually starts. There's Eva (Carmen Ejogo), a mother struggling to get by; her daughter Cali [sic](Zoe Soul) who's annoying as fuck; and Shane and Liz (Zach Gilford and Kiele Sanchez), a couple going through some marital issues. For one reason or another they all find themselves caught in the middle of the sixth annual Purge, and chased down by a private military force and a gang of bikers lead by a man named God.

By coincidence everyone gets saved by an unnamed man identified as Sergeant (Frank Grillo). He's armed to the teeth and on his way to do some killing of his own when he stops to be a hero, accidentally getting caught up in saving everyone's lives, all while just trying to get rid of them. It's clear from the get-go that he's better prepared then the average Purger, and watching him just go to town on people is fun and likely the best part of the movie.

God Bless the US

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From left to right: Whiney, Useless, Angry Ethnic, Frank Grillo, Moose-Face

What's better then The Purge's second rate story and dialogue is it's world and concept. The Purge is a deeply flawed idea, and for some reason the only crime the movie actually focuses on is murder. But even the film seems to acknowledge this, and there are hints at a bigger world then the one shown in the films.

Anarchy at least lets us see what America during The Purge actually looks like, and at it's best it's a sort of Alice in Wonderland style trip through a Purge. We see what people become, and see the various factions the spring up. There are roving gangs of killers, snipers, crazy religious people, the works. It's strongly implied that Purging has become something of a religious experience for some people, with the wealthy buying their victims and saying a prayer to the government before killing. There are even people that see how stupid The Purge is, and what's it's true purpose may or may not be. It's a world aware of itself, just barely smart enough to make sense without thinking to much.

It's to bad then that once again the film fails to truly deliver on this. Like I mentioned, there are a lot of problems with Anarchy. For starters, the camera work is varying degrees of terrible. Occasionally it catches a good shot, but so much of the film is made up of poorly handled shaky cam that it becomes annoying and distracting, especially during some of the more close-quarters fights.

Secondly, the actual plot is boring. There's almost nothing in the way of plot development, and it's really only there to carry the people along to their next location. Worse the characters are all one dimensional and like the plot go absolutely no where. Frank Grillo is probably the best, just because his character doesn't whine or complain, and seems ready to face what everyone knew was coming anyway.

The Purge feels like it should've been a different movie. As a Grindhouse style flick, this could've been an ok movie. All the elements are there: Gangs of psychos, an army of shady mercenaries tonnes of violence, hell, at the beginning, the hero even has a tricked out car. But instead we get this, some sort of neo-modern horror action film that doesn't know what it wants to be. There's a good movie in The Purge, we just have yet to see it.