Showing posts with label Resident Evil. Show all posts
Showing posts with label Resident Evil. Show all posts

Friday, October 31, 2014

Looking at: Resident Evil 4

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King of the creeps

Resident Evil 4 is, in my opinion, the single greatest survival horror game ever made. It's also one of my three favorite games of all time, and has remained so for a long time. It's turning ten next year, and has been ported eight different times, more then most games, and is considered one of the most influential games of sixth generation. It also killed it's own franchise and changed the face of survival horror and third person shooters forever. It's Halloween today, so I decided to talk about RE4 and why I still think it's one of the best games ever made. 

The first time I played Resident Evil was in grade six. I was twelve years old and it was a sleepover at my friends house. My parents had never been expressly against violent videogames, having given up around the time my oldest brother bought Diablo 2, but we didn't have RE4 for our Gamecube because my older brother thought it was to scary. My older brother is an idiot. At that sleepover we played most of the first half of RE4, getting all the way to the castle that marks the half way point of the game. I was in love with every second, running away from hordes of enemies, getting my head cut off with a chainsaw, and landing those sweet, sweet headshots with the bolt-action rifle. It was love at first decapitation. 

playing it again almost a decade later I was pleased to find that it completely holds up. I recently picked up the PS2 version of the game, although I had also played through a large chunk of the HD version on PS3. I know sometimes people remember games from their past and think the game is great no matter what, but a lot of times these games just don't hold up as well as they did when we were kids. For example, as a kid I played the hell out of Diddy Kong Racing on N64, but trying to play it now I found it was an aggravating experience and horrible un-fun to play. A lot of classic PC games I find are now impossible to enjoy because the mechanics in these games have been greatly surpassed by modern games. But RE4 is like a painting, never getting old, always being awesome. 

Built like a tank


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Every interaction with my grandmother.

RE4's controls handle...interestingly. The term "tank controls" usually gets tossed at it, and this is pretty fitting. There's no denying it, your character of Leon Kennedy handles like a tank simulation, moving only able to move forward and backward with no option to strafe. You also can't shoot from the hip at all, and aiming your weapon stops you dead in your tracks. The camera is constantly looking forward,  although you have the option to look to your left or right. All of this might sound archaic, but it actually all feeds back into the horror feel of the game. Not being able to see behind you means that enemies can get the drop on you if you aren't paying attention. Having to stand still while shooting means that you have to carefully conduct your combat, firing a few shots, running away, spinning around, rinse and repeat.

What really makes RE4 shine is your interactions with the environment. Not since Duke Nukem 3D have I seen this many intractable objects in a level, all with fantastic animations. The level design in general is fantastic, mixing wide open areas, enclosed arena, and claustrophobic halls all in equal measure. Best of all is that most levels have multiple paths, allowing you further control over how you choose to fend off the hordes of enemies. Part of the fun is figuring out how to utilize the environment to your advantage, finding choke points to set up kill zones and using various objects around the map to thin out the enemy. 

Fight for your life


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The Blind Claw, one of the more interesting encounters in the game.

Combat itself is an interesting beast. I already explained how you need to stop and shoot, but I really can't stress how important proper planning becomes latter in the game. Many of the later levels will toss you up against dozens of enemies at once, and you won't always be properly prepared. Much of the game is made up of improvised solutions, like using a shotgun to blast back a group and picking of stragglers with pistol shots, or using kneecap shots to slow enemies down. Thankfully combat never gets stale, with each encounter differing slightly from the last, and plenty of enemy types mixed in at regular intervals. 

The bosses of RE4 deserve special mention as well, as each of them is memorable and awesome. While all the boss fights boil down to "shoot/stab the weakspot" how you go about that differs wildly from fight to fight. One boss starts off normal and goes all the way to batshit halfway through, while another one starts crazy and ramps up from there.They all require some planning on the part of the player, and they play out like jigsaw puzzles with guns, making the pieces line up just right before shooting them to bits. 

This isn't to say that the common enemies of RE4 are boring. RE4 breaks from it's predecessor by not having zombified enemies. This time around you're fighting the Ganados, villagers from the unnamed European country the game takes place in that have been infected by a mind controlling parasite. The Ganados are smarter then the zombies of previous RE games, able to communicate with each other and operate objects in the world. They can open doors, climb ladders, thrown blades at you, and even use crossbows and explosives. Because of this facing a Ganado is often freakier then the zombies of old, since now they can think and react to your actions. 

Ranging from crazy to insane
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Occasionally, the game manages to up the creepy factor in the level design alone.


The plot of RE4 can best be described as "80's action horror as interrupted by Japan". Think John Carpenter meets Kōji Shiraishi. The setup is that you are Leon Kennedy, survivor of Raccoon City that has taken a job as the President of America's bodyguard. You're first assignment is to rescue his kidnapped daughter from an insane cult in an unnamed small European country near Spain. That actually the primary plot throughout the entire game, and there's very little deviation, even once things start to go really, REALLY south. There's character to meet, places to explore, and enemies to fight, but your purpose is always to find and protect the girl. 

Where it gets weird is in it's presentation. The first third of the game takes place in the villages and farms of the country side, drawing creepy likenesses to films like Texas Chainsaw Massacre or Children of the Corn. You'll face off against angry farmers, cross snake infested swamps, and kill chickens for eggs. Then it changes quite abruptly when you enter the castle. Suddenly it turns into an escape from the castle, filled with ancient traps, hidden pathways, and at one point, I'm not kidding, a giant stone golem robot. It's a weird shift in tone, but it remains spooky thanks to the feel of being in a haunted castle surrounded by things that want you dead. Then chapter three kicks in and you find yourself in a military base, with a science lab, and there's a chase with a bulldozer, and it's just all very weird and very confusing. You literally escape the game by driving off on a jet ski, followed by a snappy one liner as the island explodes and the sun comes up.

It's constant shift in tone is a bit jarring, but it's not a horror game because it's scary. RE4 is a proper survival horror game, where the horror is your constant survival. There are one or two jump scares here and there, and the infamous Regenerator enemies in the late game are down right terrifying, but most of the horror element comes from you figuring out how to survive every encounter. Even on normal difficulty RE4 is brutal, constantly giving you just barely enough ammo to survive. Surviving a battle is truly rewarding because you feel like you accomplished something. Even better is when all your hard work pays off and you save up enough ammo to go on the offensive, daring the game to throw more enemies at you and you eat through your shotgun shells. It's this constant ebb and flow that really makes RE4 great, constantly teetering between "Oh god, how am I going to get through this one" and "Let them come! I got enough for everybody!".

Legacy of champions


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The always terrifying Regenerator, still one of the creepiest enemies in gaming.

RE4 was a huge success when it came out in 2005. It revitalized a dying IP, brought some real credibility to the Gamecube as a serious gaming platform, and reworked how we looked at horror games and third person shooters in general. People quickly started aping it, from the direct ripoffs like Dead Space or Cold Fear, to games that just used it's ideas of over-the-shoulder camera and set piece moments like Gears of War or Army of Two. Horror games stopped being about scaring people with spooky moments and became more about asking the player to survive an extra-normal situation with limited resources.

It's truly unfortunate that it's own follow ups haven't exactly been stellar. RE5 was a muddled co-op mess of racism, with half baked ideas and a fraction of the game time of RE4. RE6 is...unknowable, Ranging from second rate to outright stupid in terms of story. RE: Revelations was surprisingly good, so I'm interested to see how the sequel -which isn't getting a 3DS release despite the first one being a launch title- will inevitable screw everything up.

Why can't anything match the brilliance of RE4? Perhaps it was just lighting in a bottle, the perfect mix of new ideas, new gameplay mechanics, and a new plot right when the series needed it most. Now it just feels like every RE game is just trying to hard to be RE4, trying to recapture that perfect mix of awesome and crazy that they had once.

We may never see another game like RE4, and given the current state of survival horror, the chances of anything coming close seem less and less likely every year. It's spirit lives on, most recently in it's own spiritual successor The Evil Within, but RE4 is a time capsule, perfectly capturing the exact moment when, just once, everything just kind of worked. As for the game itself? Well, Capcom seems hesitant to let RE4 slip into obscurity, so they keep reworking it and porting again and again. Most recently we saw an updated PC port, mostly as an apology for the original PC version, often considered an atrocity, and there have been numerous rumors about a new IOS port of the game, as well as an Android version for certain devices. RE4 will live on as the perfect survival horror title, a monument to how it should be done.

Tuesday, October 28, 2014

Looking at: My favorite survival horror games

I love survival horror games. Being a damn near sedentary human being, they allow me to experiance thrills and horror, without any of the danger of having my spleen ripped out. Today I'll be discussing some of my favorite survival horror titles and explaining what I love about them. In no particular order:

Resident evil 4


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flawless execution. 


Resident evil 4 is part of the trifecta of my favorite games, tied with Red Dead Redemption and Morrowind. It's nearly flawless in my mind, and this isn't a case of rose tinted nostalgia, RE4 is still as awesome a week ago when I played through it again as it was that first time I played in in grade 6. Everything about it is perfect, even the things that don't completely work. People have complained about the camera and the "tank controls" that restrict movement sightlines. RE4 doesn't have a full 3d camera, rather you can only see what's in front of you and to your sides. I say this adds to the horror and tension, knowing that at any moment you could be ambushed from behind. People have complained that it doesn't make sense for a merchant armed to the teeth to not sell ammo, but that would ruin the balance. Fights wouldn't have any weight to them if you could just fill up on ammo and plow through every encounter, instead you have to suffer through, earning your victory.

Perhaps what I like most about RE4 is it's sincerity. It doesn't have a heavy handed plot, and it's main cast consists of only a handful of memorable characters. Halfway through it turns into a weird 80's action-horror with you fighting your way through a castle and it just doesn't seem to care. It's goofy and strange, but it's a damn good time, and usually the first game I recommend when people talk about survival horror.

State of Decay
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Indie team showing how it's done.

This game came completely out of left field for a lot of people. The term "open-world-zombie-survival" is used way to much in gaming these days, but State of Decay absolutely nails it in every way. It doesn't try to have an particular emotion punch like a certain OTHER zombie game, but rather contents itself with the shotgun approach, mixing interesting characters, organic horror stories, and the glory of slaughtering thousands of zombies all at once. It's far from perfect, with only a handful of voice actors delivering the same lines of dialogue over and over again, and possible the jankiest looking animations ever, but for a relatively small price this game has a ton of content, and it's focus on group survival rather then just clearing the horde is an interesting departure from the norm.

System Shock 2
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No one will hear you scream.

The progenitor of sci-fy action horror, System Shock 2 is the scariest game set in space, period. You are a soldier aboard the Von Braun, a research vessel in deep space, that's in deep shit. There are mutant zombies walking around, crazed psychic monkeys, malfunctioning robots, and strange orders coming from an unseen voice. The atmosphere of tension and horror is complete, never once giving you a moment of peace. Weapons break and ammo is limited, meaning that your rarely comfortable taking on enemies. System Shock 2 earns extra points for being directly responsible for the Bioshock series, as well as a large source of inspiration for the Dead Space series as well (barring the third entry).

Dark Souls
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Prepare to die.

Some people will tell you Dark Souls isn't a survival horror. These people are wrong. Dark Souls is all about slowly and methodically progressing through a world filled with things that want you dead, with only limited support available. The levels are cramped and dark, and death awaits around every turn. With an intuitive multiplayer system that allows for co-op or PVP seamlessly, other players may help or hinder you at any time. Dark Souls does loose it's horror value with multiple playthroughs, espcially when you become so proficient at the game you begin toying with it, but for first time players it's a wonderfully frighting experience sure to leave a mark.

Metro 2033
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The Mad Russian.

Metro 2033 is a cold, somber, and lonely game that constantly reminds you of the horrors mankind can sow. Taking place twenty years after a nuclear war forces the residents of Moscow underground, you play as a young man that must save his home from the forces of evil. Along the way you'll be faced with terrors of both the physical and psychological kind as you delve deeper into a world living on borrowed time. I highly suggest playing the 2014 Redux rerelease, as it balances the game out, updates many of the textures to HD, and comes packaged with 2033 more action slanted sequel Metro Last Light.

The Last of Us
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Save the girl.

The only console exclusive entry on my list, this PS3 masterpiece comes to us from the masters of story telling at Naughty Dog. While the Nathan Drake series is often lighthearted and witty, TLoU is a decidedly darker game, examining humanity in a broken world, and what one man is willing to do to survive. Joel and Ellie are easily two of my favorite characters ever written, and their story is one of sadness, loneliness, pain, and suffering. TLoU is a brutal game in every sense of the word, from it's heart wrenching story, to it's visceral combat. There are no heroes in TLoU, only survivors.

STALKER: COP, Misery mod


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The warning's in the name.

I already wrote about the STALKER series here, but I wanted to make special mention of the MISERY mod for Stalker: Call of Pripyat. A massive overhaul of the base game, MISERY makes ammo scarce, money hard to come by, and the AI way more aggressive. It also offers a few new ways to play, allowing you to select a class with strengths and weaknesses before entering The Zone, or entering empty handed in the new Black Road option. Success is secondary to survival, and you'll find yourself doing whatever it takes to stay alive just one more moment. MISERY doesn't love company, because it doesn't love anything at all.

And the rest...

This is just a short list of some of my favorite survival horror games. I know I missed some, like Silent Hill 2 or Fatal Frame, but honestly I haven't been able to play those games for one reason or another. There are also so newer entries into the genre that didn't make the cut, so special mention goes out to:

The Evil Within
Dead Space 1&2
Resident Evil Revelations
The Forrest
Day Z
Outlast
Five Nights at Freddy's

All of these games are certified survival horror gold,  but just weren't good enough to make my list.
This should be enough games to get anyone spooked this Halloween, and keep you terrified long into the cold darkness of winter.