Showing posts with label State of decay. Show all posts
Showing posts with label State of decay. Show all posts

Thursday, October 30, 2014

Looking at: State of Decay

When Hell is full


http://www.enizr.com/media/53575/State%20of%20Decay%20Weapons%20and%20Tactics%20gameplay.jpg

guns are a great way to thin the horde, but can be more trouble then they're worth.

Readers, you may have noticed that I've talked quiet a bit about State of Decay in my last two posts, calling it one of my favorite survival horror games, and also one of my favorite zombie games in recent memory. I feel, though, that a single paragraph doesn't do State of Decay enough justice, and since it's Halloween tomorrow and I'm doing a different article on a different survival horror title tomorrow, I thought I'd expand my thoughts on State of Decay and explain in greater detail why I love this game so much.

As I explained already, I really like anything to do with zombies, often giving otherwise mediocre or even bad games a pass, as long as I get to kill a whole lot of the undead. When SoD was announced for Xbox360, and subsequently PC I was overjoyed. This sounded like the game I had always wanted to make: an open world survival game with a greater emphasis on survival then just murdering a billion zombies. When I got my hands on the PC version it was love at first bludgeoning.

The dead walk


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An average day out in State of Decay.

The campaign for SoD follows a small group of survivors on their quest to escape from Trumbull valley, a huge plot of land encompassing three small towns, a couple dozen farms, and is completely isolated from the rest of the world thanks to mountains on all sides. It's a bit of a dumb reason, but there's so much stuff in the map that you don't really care. There isn't much plot beyond "how do we get out" and most of the story is delivered through your groups interaction with other groups. Like Mount and Blade before it, the best stories in SoD are the ones you create. Like the time I was going for a scouting run and had to outwit a horde because my wooden bat broke and I ran out of ammo. Or the time I was hiding in a house only to be ambushed by a feral zombie and torn to shreds. SoD is great at creating scenarios of pure terror completely by accident and letting you figure a way out.

Obviously, there are zombies. There are a lot of zombies in SoD, and the variety in the zombie models is pretty impressive. It's rare to see the same model twice in a horde. And the zombies are creepy, ranging from recent dead to walking skeletons with meat dangling off the bone. There are a number of special zombies to present unique challenges as well: the armored zombie, immune to bullets; the feral that strikes fast and knocks you down; bloaters filled with poison that damages your health and stamina over time, and The Big Bastard, a giant zombie that takes an enormous amount of firepower to bring down. The fact that all of these can spawn randomly in the world means there's an extra layer of horror in every encounter.

Blood in the eye


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You'll need to learn the land in order to survive.

If there is one thing wrong with SoD, it's that the whole game feels like an indie game in the worst possible way. The idea is there, and it's executed with a decent degree of proficiency, but it's so rough around the edges you'll need a belt sander. Graphically SoD looks... strange. It's running on the CryEngine3, the same tech that ran Crysis 3. It has this weird, psudeo-realistic look to it, but only from a distance, like the devs got a demo version of CryEngine 3 and decided that was enough. What's really strange about it is that it kind of works, especially the game's lighting. Due to the outbreak there's no more electricity in Trumbull valley, so all the interiors are pitch black even during the day. This helps to create a sense of tension, as you'll feel safe keeping your flashlight off, only to suddenly get attacked from a ghoul hiding in the shadows. I strongly recommend the PC version of this game, as it's by far the prettier version. Here's a comparison video courtesy of VideoGamerTV:







What I truly love is that there's a day-night cycle. Not enough games have this these days, and it's refreshing to see. It affects gameplay too, since your flashlight isn't all that great, and vehicle headlights can't be kept on after exiting. You will stumble around in the darkness and it will be terrifying.

They're coming to get you


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Interacting with human factions often leads to the most interesting stories.

SoD offers you two ways to deal with the zombies: Flight or Fight. As you progress through the game there's a balance tip from one end to the other, offering you a tangible feeling of accomplishment as you acclimate to the new world. Just starting off, you'll be lucky to find a gun and a good stick to beat back the hordes. As you progress you'll get braver and better equipped, taking on infestations and roaming zombie hordes single-handily with high explosives and Molotov cocktails. Near the end of the campaign you'll be so adept at killing zombies, that you'll start going out of your way to kill them. The game wisely balances this by making the best items hard to find, ammo scarce, and every weapon is breakable over time. Zombies will attack from all sides, and there's no way to actually clear a zone, so prolonged slaughter is just a waste of ammo and time.

Unfortunately combat in SoD, like it's graphics, asks that you remember it's an indie game. Animations are jankey, and you can often see individual animation frames processing. There's also a very limited number of animations, so be ready to see the same ones play out a thousand times. Zombies have a tendency to act weird too, glitching through walls or killing themselves on the environment. Perhaps worst of all is that the collision detection can sometimes bug out, and attacks, both melee and ranged, just won't connect for no real reason. All of this is manageable, and never really breaks the game, but it is unfortunate to see, especially given how good the game is as a whole.

That's really the big thing with SoD, is that it's really good as a whole, but the individual parts don't always spin the right way. It's great that it gives you so many different weapon options, but they all operate the same way making combat repetitive. It's great that the game dynamically creates drama within your group of survivors, but there's only maybe ten voice actors all delivering the same lines of dialogue again and again. It's great the game requires you to scavange to survive, but there's almost never a penalty for taking to long to gather food or medicine. Don't stare to long at one particular section of SoD, lest you loose the magic of the game.

Expanding infestation


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Sasquatch, one of the more interesting Lifeline characters. 

As of this writing, SoD also has two DLC expansion packs I feel are worth talking about. Both of them bring something new to the game, and if you enjoy the base SoD I strongly suggest getting these.

The first DLC is Breakdown, a sandbox version of the main game. There's no story to Breakdown, rather it progresses like an arcade game. You are plopped down on the map with little direction and only two objectives:
1) Survive
2) Escape
You'll need to find and repair an RV, then you get to level up, taking only six survivors and a handful of supplies with you. Leveling up resets the map, but ramps up the difficulty, spawing more zombies, more special zombies, less weapons and fewer vehicles into the world. You can level up six times, each time getting harder and harder, and see how long you last after that. There's special rewards for accomplishing certain tasks, meaning that your never completely out of things to do, and it's a great way to experience the best parts of SoD without putting up with the crappy plot of the main game.

The second DLC is Lifeline, which sees you as a military operation sent to retrieve data about the infestation in the new area of Danforth city. Lifeline introduces some neat ideas, like starting out with an armory of equipment that drains overtime, and the sieges, massive base defense missions against the largest hordes available in the un-modded game. The new map of Danforth's outskirts is also a pleasant change, swapping the open fields of Trumbull Valley with cramped streets and deserted highways. It's unfortunate that you never get to enter Danforth proper, but the idea of having to constantly skirt around the edge of the map helps reinforce the claustrophobic feel.  Lifeline also has a better plot then the base game, sticking you with just a small handful of recognizable characters rather then randomly generated ones, and giving most of them actual personality. Overall, it's a great addition to SoD and well worth the money.

Save the last bullet


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Plumbing has never been so useful.

State of Decay is a fantastic game, standing head over shoulders above most other zombie games. It's ability to organically create horror, coupled with the complete freedom it gives to the player mean that it's worth playing again and again, just to see how things can be different. Brutally difficult, but well balanced, and really rough around the edges, this is certainly a game any fan of zombies should consider getting, if they somehow don't have it already.

Wednesday, October 29, 2014

Looking at: Zombie games

I like Halloween. It's not my favorite holiday, since the idea of favoring one day over another seems kind of stupid to me, but I do like Halloween. I have fond memories of it as a kid, and as an adult continue to reap the rewards on Nov. 1st when every retailer has candy for ridiculously cheap because they have to make way for the Christmas crap.

I also like anything to do with zombies. I know they've become so overdone in gaming, and it's been a while since there was a zombie game worth playing, but I still really enjoy anything to do with zombies. Hell, it's the reason I keep watching The Walking Dead, despite me admitting time and time again that it's not that good of a show. 

Zombies games have stagnated, much like their subject matter left out in the rain, but there are a few games worth playing. Below are some zombie games that I don't hate, in no particular order. Please note, some of these games are not that good, and I like them only for reasons known to me, take each game with a grain of salt and decided for yourself whether you'd like it or not. 

State of Decay

http://img2.wikia.nocookie.net/__cb20130623004841/stateofdecay/images/b/b2/Box-art.jpg

State of emergency.

Easily the best zombie game in recent memory. I won't spend to much time on this, as I already wrote about it in my last post, but it's worth mentioning again. State of Decay is an excelent idea of what a zombie game should be, mixing stealth, survival, resource management, and a whole lot of zombie killing together in an awesome budget cake. I strongly suggest the Breakdown DLC that does away with the bland story and lets you craft your own tale of survival. The Lifeline DLC also offers a cool new map with some interesting ideas, but it's only worth it if you groove on the base game and want some more. Definitely worth getting for any serious zombie fan.

Day Z

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people suck.

I'll admit, I haven't had a chance to play the standalone version of the popular ARMA 2 zombie mod, but I do have a few dozen hours logged on the original mod, and I've been informed there's not that much different in the full game. This is a good thing, since I think Rocket Hall nailed the idea of Day Z on the first try. Day Z isn't about the zombies, it's about the people. A reoccurring theme in zombie fiction is that man is the true monster, and the undead are just a reflection of our most basic selves, empty husks that only seek to feed on others. Day Z is the first game to get this idea right, removing all NPC interaction and letting the players have the run of the place. There have been plenty of stories to come out of Day Z that prove that just letting people go nuts can create better ideas then the best head writers at a dozen AAA developer teams. 

A caveat: Day Z is still in Alpha, meaning that there's a long road ahead before this is fully released. A recent interview with Rocket Hall, Day Z's creator, has revealed that the game will be moving to a new engine, so clearly the full release is a LOOOOONG way off. 

Dead Island: Riptide

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Almost as hard to recommend as it is to play.


I give the Dead Island series way more credit then it deserves. These are the "not good" games I mentioned in my introduction paragraph, and I'll repeat it. The Dead Island games aren't that good. Between the two of them I chose Riptide because it is, sort of, the better game. It actually delivers on the promise of an open world, there's a greater variety of weapons, and it doesn't even pretend to be serious, instead going for a schlocky low-budget horror movie vibe, complete with god awful dialogue. Dead Island prides itself on it's melee combat, but it probably shouldn't because the melee combat barely works. It's hard to judge distance between yourself and your target in the space of a video game because there's no real depth to what your looking at. It's a 3d world on a 2d monitor. Dead Island can be fun, especially with friends, but I really don't suggest paying full price for this, and you have to be in the right headspace to actually enjoy it. 

ZombiU

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the best game no one played.

I'm constantly disappointed that Ubisoft decided to drop the ZombiU IP to focus on other series. I don't want another Watchdogs, the first one was awful. I'd rather they spend some time and make a proper sequel to this surprise WiiU launch title because there's so much good about it, it just needs a second go to get it right. ZombiU is still one of my favorite WiiU titles, taking cues from the likes of Metroid, Silent Hill, and even Dark Souls. You'll suffer through authentic London landmarks in your struggle to survive, saving bullets for precious headshots and learning to control the horde. Brought down by a boring story and some boring repetitive melee combat, this is truly the most saddening game on this list. 

Left 4 Dead 2

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A good time for friends and family.

Left4Dead doesn't try to be anything else. Where other zombie games try to crowbar in a plot or even a message, L4D is just happy to let you slaughter and massacre your way through literally thousands of crazy fast zombies. I decided to pick L4D2, since the PC version now contains the entire first game anyway, and the numerous additions it made like melee weapons and special ammo make it a better package then the first game. L4D is perfect for killing an hour or two with friends, and it's barely connected campaigns mean you can pick and choose whatever fits your taste. A nearly flawless co-op or competitive game with a wide selection of game modes and modifiers to keep you coming back time and time again. 

Dead Rising 3

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Sledgehammer...fireaxe.

Any of the Dead Rising games would've worked, but DR3 is easily the best. It's story is simpler then the previous entries and it's ability to through thousands of zombies on screen is truly commendable. There's a simple, cathartic pleasure in the Dead Rising series, a pleasure that only plowing through 150 zombies with a sledgehammer/fireaxe hybrid can bring. The third entry is the best because of it's numerous additions to the series, namely the craft anywhere ability, vehicles, and a truly open world free of load times. And now, thanks to Capcom's very loose definition of "exclusive" you don't even need an Xbox1 to play it, so there's that too!

The Walking Dead
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You can't save everyone.

No, I'm not talking about The Walking Dead: Survival instinct, although rest assured one day that game will feel my wrath proper. Of course, I'm talking about the award winning and heart wrenching Teltale series of point&click adventure games. I won't talk to much about them since I don't want to ruin anything. Both seasons are exceptional, for different reasons, and replaying through the series again and again is a wonderful experience. I strongly recommend bringing tissues for the season one finally, and a strong stomach for most of season two. 

Red Dead Redemption: Undead Nightmare

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The Good, the Bad, and the Weird.

Red Dead Redemption is one of my all time favorite games, so when they announced the zombie themed DLC I was somewhat skeptical. "What if they ruin everything good about RDR?" I wondered. Boy was I wrong. Undead Nightmare takes everything great about RDR and makes it zombified in the best way possible. There's still a massive open world to explore, a host of interesting characters to interact with, and a never ending flow of side quests and dynamic world events. The story is appropriately stupid, casting RDR's stoic hero into yet another situation he barely understands, and brings back many of the best RDR character to see how they would survive in a zombie apocalypse. There's new weapons, enemies, and side quests, and even some new mutliplayer modes. Enjoyable either as a standalone, or packaged with the already perfect main game. 

And the rest...

That's my not so short list of zombie games that I liked. There's a lot of games not on that list because I didn't feel they accurately represented the zombie genre, so I'll list them here in quick succession:

Resident Evil 4 - not zombies, it says so in the game
Last of Us - barely about the zombies, more about the people
Dead Space - Not zombies
Train Sim - way to weird, even for me
Minecraft - not about zombies
Contagion - fun, but a budget ripoff of Left 4 Dead
Killing Floor - really fun, not really zombies
System Shock 2 - technically the enemies are zombies, but not really
Space Pirates and Zombies - takes WAY to long for the zombies to even appear
Typing of the Dead - edutainment done right, but not quiet good enough for the list
Zombies ate my neighbors - Old school co-op, but doesn't always hold up

I have my hopes for the future of zombie games, and I love seeing what devs will do to try and make them relevant again. Dying Light and Dead Island 2 might not be as terrible as they both look, and Day Z has a long road ahead of it, so maybe one day we'll all get that zombie game we're hoping for. Until then, I'll just keep bashing brains till it stops being fun.

Tuesday, October 28, 2014

Looking at: My favorite survival horror games

I love survival horror games. Being a damn near sedentary human being, they allow me to experiance thrills and horror, without any of the danger of having my spleen ripped out. Today I'll be discussing some of my favorite survival horror titles and explaining what I love about them. In no particular order:

Resident evil 4


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flawless execution. 


Resident evil 4 is part of the trifecta of my favorite games, tied with Red Dead Redemption and Morrowind. It's nearly flawless in my mind, and this isn't a case of rose tinted nostalgia, RE4 is still as awesome a week ago when I played through it again as it was that first time I played in in grade 6. Everything about it is perfect, even the things that don't completely work. People have complained about the camera and the "tank controls" that restrict movement sightlines. RE4 doesn't have a full 3d camera, rather you can only see what's in front of you and to your sides. I say this adds to the horror and tension, knowing that at any moment you could be ambushed from behind. People have complained that it doesn't make sense for a merchant armed to the teeth to not sell ammo, but that would ruin the balance. Fights wouldn't have any weight to them if you could just fill up on ammo and plow through every encounter, instead you have to suffer through, earning your victory.

Perhaps what I like most about RE4 is it's sincerity. It doesn't have a heavy handed plot, and it's main cast consists of only a handful of memorable characters. Halfway through it turns into a weird 80's action-horror with you fighting your way through a castle and it just doesn't seem to care. It's goofy and strange, but it's a damn good time, and usually the first game I recommend when people talk about survival horror.

State of Decay
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Indie team showing how it's done.

This game came completely out of left field for a lot of people. The term "open-world-zombie-survival" is used way to much in gaming these days, but State of Decay absolutely nails it in every way. It doesn't try to have an particular emotion punch like a certain OTHER zombie game, but rather contents itself with the shotgun approach, mixing interesting characters, organic horror stories, and the glory of slaughtering thousands of zombies all at once. It's far from perfect, with only a handful of voice actors delivering the same lines of dialogue over and over again, and possible the jankiest looking animations ever, but for a relatively small price this game has a ton of content, and it's focus on group survival rather then just clearing the horde is an interesting departure from the norm.

System Shock 2
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No one will hear you scream.

The progenitor of sci-fy action horror, System Shock 2 is the scariest game set in space, period. You are a soldier aboard the Von Braun, a research vessel in deep space, that's in deep shit. There are mutant zombies walking around, crazed psychic monkeys, malfunctioning robots, and strange orders coming from an unseen voice. The atmosphere of tension and horror is complete, never once giving you a moment of peace. Weapons break and ammo is limited, meaning that your rarely comfortable taking on enemies. System Shock 2 earns extra points for being directly responsible for the Bioshock series, as well as a large source of inspiration for the Dead Space series as well (barring the third entry).

Dark Souls
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Prepare to die.

Some people will tell you Dark Souls isn't a survival horror. These people are wrong. Dark Souls is all about slowly and methodically progressing through a world filled with things that want you dead, with only limited support available. The levels are cramped and dark, and death awaits around every turn. With an intuitive multiplayer system that allows for co-op or PVP seamlessly, other players may help or hinder you at any time. Dark Souls does loose it's horror value with multiple playthroughs, espcially when you become so proficient at the game you begin toying with it, but for first time players it's a wonderfully frighting experience sure to leave a mark.

Metro 2033
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The Mad Russian.

Metro 2033 is a cold, somber, and lonely game that constantly reminds you of the horrors mankind can sow. Taking place twenty years after a nuclear war forces the residents of Moscow underground, you play as a young man that must save his home from the forces of evil. Along the way you'll be faced with terrors of both the physical and psychological kind as you delve deeper into a world living on borrowed time. I highly suggest playing the 2014 Redux rerelease, as it balances the game out, updates many of the textures to HD, and comes packaged with 2033 more action slanted sequel Metro Last Light.

The Last of Us
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Save the girl.

The only console exclusive entry on my list, this PS3 masterpiece comes to us from the masters of story telling at Naughty Dog. While the Nathan Drake series is often lighthearted and witty, TLoU is a decidedly darker game, examining humanity in a broken world, and what one man is willing to do to survive. Joel and Ellie are easily two of my favorite characters ever written, and their story is one of sadness, loneliness, pain, and suffering. TLoU is a brutal game in every sense of the word, from it's heart wrenching story, to it's visceral combat. There are no heroes in TLoU, only survivors.

STALKER: COP, Misery mod


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The warning's in the name.

I already wrote about the STALKER series here, but I wanted to make special mention of the MISERY mod for Stalker: Call of Pripyat. A massive overhaul of the base game, MISERY makes ammo scarce, money hard to come by, and the AI way more aggressive. It also offers a few new ways to play, allowing you to select a class with strengths and weaknesses before entering The Zone, or entering empty handed in the new Black Road option. Success is secondary to survival, and you'll find yourself doing whatever it takes to stay alive just one more moment. MISERY doesn't love company, because it doesn't love anything at all.

And the rest...

This is just a short list of some of my favorite survival horror games. I know I missed some, like Silent Hill 2 or Fatal Frame, but honestly I haven't been able to play those games for one reason or another. There are also so newer entries into the genre that didn't make the cut, so special mention goes out to:

The Evil Within
Dead Space 1&2
Resident Evil Revelations
The Forrest
Day Z
Outlast
Five Nights at Freddy's

All of these games are certified survival horror gold,  but just weren't good enough to make my list.
This should be enough games to get anyone spooked this Halloween, and keep you terrified long into the cold darkness of winter.